In this mini-wargame you get to lead your army to victory by conquering objectives in any strategy you find best. "Frontline: Western Front" is a hex-based strategy World War 2 game with real historical units, maps, countries, and cities. The study of enemy tactics and the use of Special abilities will lead to victory! 10 players (no limitation to the rank) will be randomly selected from all participants other than the above winners and will each receive 1000 medals or Saladin.Action-packed World War 2 strategy game that puts you in command of the Allied forces or the German Wehrmacht in an epic struggle for control of Western Europe.įrom Italy to Normandy, fight your way through many epic battles - Aim your targets carefully, counter-attack and Strategically coordinate your Squads. Two randomly selected players who meet the ranking requirements will receive Charlemagne or Matilda or 3500 medals. Additionally, we will choose two lucky Master rank commanders to be given the event-limited photo frame. Among all participants, the top three Master rank players with the most points will receive 3500 medals and an event-limited Territory Mode photo frame. Join the event on EasyTech Facebook, Twitter and Discord. If behaviour like cheating is founded, rewards will be given to other players. Reply under each event post with a screenshot of the ranking page (Better with watermark) and don't forget to attach your in-game id. Within the specified period, players who reach the specified requirements in the battle rank of the territory mode will have the chance to win generals, Proof of honor, limited avatar frames and in-game medals as rewards. We will keep improving the game and together with everyone experience the charming Medieval Ages! These are just a few of the improvements we are currently working on for European War 7: Medieval and the future direction of the game. We are currently working on a new Conquest feature that will also add a degree of immersion, and because of time limitations, it will be updated on the first Conquest map first, hope you guys can like it after its release. Whether we will release more representative scripts, such as Rise of Arabia, depends largely on the enthusiasm of the players and the game's related statistics, and we will release new scripts as much as possible as long as the game is still popular. We hope that you will write to us with your suggestions, as we are not limited to chronological updates of the hero legend.Īs for the Conquest mode, many players are concerned that if there are only 5-6 conquest maps, there won't be enough content to play with. We will try to meet your needs and even add some unexpected heroes, such as Asian generals related to the European region. It would be a huge amount of work to try to put so many famous generals from history into the game, so we will select some representative characters to add to the hero legend. When designing and creating the generals, in addition to the corresponding art and skills, we may add some new types of soldiers to match the new generals. For example, if there will be Vlad the Impaler, Timur, Mohammed II and Henry VIII. We have also seen a number of players from all over the world asking what character campaigns will be released. The battle mode will not be limited to the current campaign but will include more forms of combat, all based on real player data, of course. In addition to the functional optimisation, we will also be further enriching the content of the territory mode, not only by making the battle map more varied and personalising the player information but also by considering the possibility of traps for the defender, bonuses for the attacker and so on. For example, from the next game update, the times of territory battle will only be deducted after you click on Start, and the times will no longer be deducted if you choose to retreat before the battle starts. Due to the lack of experience in this kind of game feature, there are bound to be some flaws and inadequacies in this mode, so our R&D team has made a lot of changes and improvements to this mode in conjunction with player feedback while continuously optimising the model. Territory mode, as our first attempt to create a new model, is naturally the focus of subsequent optimisation. We will gradually optimise and improve some of the game's settings and operations in future. After the update of European War 7: Medieval 1.5, we have received a lot of feedback from our players, including criticism and suggestions for the game, as well as positive compliments for the updated content.
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